The Daughter of Twenty Faces was one of the shows I ignored at the start of last season – nothing distinctive, poor reception, didn’t bother. Anyway, over time I became aware that it had quite a few fans, so I gave it a chance, and was well rewarded. Having failed to write about Twenty Faces at the time I was getting to grips with it, I’m now in a slightly different position. Basically, I think it’s lost its way a bit. Here I go over what I like about the show, why I’ll be watching it anyway. Next post I get nitpicky about the more recent arc.
It’s a story about a little girl and a trickster – and the major trick played early on is making you think he’s just a plottish trickster. A disguise here, an audacious getaway there, whatever suits the action. It’s a set up before Twenty Faces produces his vanishing act, and starts playing merry hell with our expectations.
Well, to be blunt, the first trick the series pulled was just looking shoddy, looking like it had nothing to offer. Twenty Faces himself made a camply absurd entrance, the faintly pointless “Tiger” character got in the way, the police shot their pistols like missing was the whole damn point, and the sudden close bond with Chiko came out of nowhere. But then…well, not all that quickly, but then things got better.
In those happy first few capers there’s still one too many betrayals by a supposed ally, one too many acts of selfless thievery from bad people. But for all that, the show had me on board without playing any tricks or showing much ambition. What’s the spirit which animates this simple adventure, makes it more satisfying than that opening episode suggested?
The visual composition and in adventuring style reminds me of, amongst other things, Belgian comicbook Tintin. Where every scheme works perfectly, every chance encounter happens, every trap is sprung. Aunts are evil, villains are villainous, thieves are charming. Frankly, none of these are normally good things, but I was enjoying them. I think the setting was a big factor.
The setting is a kind of amalgamation of two post-wars, the confused interwar years with hints of early cold war technology in the mix. A Japanese fantasy of the western colonial period spirit that throws in giant tanks and mechanical men wherever it suits the writers. The world is your oyster, airships in motion can carry you away. It’s wonderful and impossible, but honest in intention – devoid of slight of hand. All about exploration and opportunity.
The obviousness in the plotting is linked to the cinematic connotations of the setting, the visual evocation of this period. You could say that The Daughter of Twenty Faces is truly based in a film set. In the world of half-remembered old action specials released back in some distant year before I was born. The past as we still dream of it. It’s a world you can see in the Indiana Jones films. Except Chiko’s story isn’t about whips and wisecracks at all.
Keep aware, think for yourself, that’s our heroine – the one who reads the game. The modern world’s hero is sharp and self-aware, and breeding a generation of people who are human but more individual. Chiko offers the appeal of the sensible, the rational companion. Like Maka the geek who can’t quite be so foolishly dedicated as her comrades, or the blankslate Kaiba mirroring our reactions to a baffling world. Where some shows would use that sense of place and time as the launching point for an ecstatic ramble, The Daughter of Twenty Faces is connected to the fundamental appeal of the style – the inclusive appeal of the adventure.
The series plays at escape from leaden realities. That sense of liberation is all over the glorious ED. It’s slicker, faster, cheesier than what preceded it. And that ED in some ways parallels the capering period of the show – a side of Twenty Faces which is imperfect but fun. After all, Chiko is no genius, not a master of any magical tricks or scientific godhood. She’s just always thinking for herself, and always aware of what she knows – we enjoy accompanying her in delving into a storyworld.
Haruhi wanted to live the interesting life of fictional heroes to assert her individuality, in Chiko the old indoors life was where authority figures poisoned her. After experiencing the world of her books, she returns to living in a big old house – only now she knows how to take on the world, what kind of person becomes more than a victim, a mark. It’s the point at which the spirit of adventure is passed from the setting to the protagonist. That’s the detective girl, embodiment of everything good about the story.
Being aware is of course about more than the obvious, and the show moves spectacularly into the realm of the trick. The Daughter of Twenty Faces is really great when it sets up a trajectory – a caper, a mystical evil, then moves the plot just a tad too fast for the eye to follow, makes us chase it. Thing is, the show still lacks perfect dialogue, art, and animation. The direction is oh so obvious in most every frame, and often clunky in execution. You can imagine the BONES canteen – the animators of Soul Eater and Xam’d must snigger at the guys churning out this perfectly decent series. My budget is bigger than yours. You still using that same old OP?
The biggest trick the show played on me is evident in this feeling of nostalgia for something I only picked up a couple of months ago. It’s the trick every series needs, of welcoming us to a new world – and really, it’s about the story, not the budget. The early stages of The Daughter of Twenty Faces succeeds in creating that sense of involvement, and I think it’s the way the cast and setting combine in creating an atmosphere which makes the series work.


I originally picked it up for its underdog appeal — like Allison & Lillia, it seemed to be a fairly basic retro adventure with unimpressive animation (I chalked it up to Soul Eater taking all the budget but now we have Xam’d…). But A&L really fell off the wagon and 20 Faces stepped up.
It was an easy watch, but gradually I started to realize that I was looking forward to it more than other shows. Then things just started twisting up and getting crazy.
The recent action scenes have shown quite a bit more Bones style, and the story seems a little less willing to broadcast its intentions. So I imagine I’m going to be a bit stronger defender of the second arc than you.
At any rate, the entertainment factor is what’s important, and if you don’t get it from one part of the series (animation, uniqueness, relative truth to source material), then story will have to do, and that’s fine by me.
By: otou-san on August 8, 2008
at 3:30 pm
It’s funny, but after (belatedly I might add) reading Bateszi’s post and actually watching the thing, I wound up with the same opinion of the show as you guys. It’s a throwback to ‘old-school’ adventure shows as A&L, but in a good way this time – it’s unusual and it’s something to look forward to each week. Mission accomplished!
My only genuine criticism is that of the villains. The good guys are really likable but I didn’t love to hate the bad guys as I felt I should – Tiger was just plain annoying while the white-haired one (assuming you’ve got that far) just felt out of place.
Anyhow, I’m glad you’ve decided to pick this one up because you have a knack for drawing a lot of interesting aspects into the spotlight in this sort of show. I hope it continues to entertain us as well as it has so far…
By: concretebadger on August 8, 2008
at 5:52 pm
Ot: I don’t really have the patience to stick by more than one underwhelming series at any given time, so in some ways I’m glad that I didn’t pick this up early on. It was nice to know that it was going to improve. Maybe I should just have had faith in BONES.
I think that that feeling of growing involvement which accompanied the first sections is genuinely special. My subsequent dissatisfaction is largely down to the way the change in plotting affects my view of the setting.
Cb: There’s something oddly comforting about the series. It probably matters that it tends to work very well on an episodic basis, with each portion being satisfying.
I’m up to episode 13, and agree about the lack of quality villains. I do rather wonder who’ll be filling in as antagonist next. I can see that scientist super-woman doing OK, as she’s sympathetic and pretty dangerous.
By: coburn on August 9, 2008
at 11:46 am